Using this build, one can go the entire game on ‘Survival’ difficulty without ever needing to shoot outside of VATS. Fallout 4 can be pretty tough – unless you’re a god-tier Infiltrator like me. Grim Reaper's Sprint Below you will find a build for a character focused mostly on using various ranged weapons. It is the basic tool used for eliminating enemies. Since you are not using VATs you will most likely want some END. I. Whether you’re a Fallout 4 beginner looking for a build … December 6, 2015 It shines, obviously, with low armor mobs you encounter just traveling around. Every build needs a SOLID setup to perfect the mechanics and make yourself overpowered THEREFORE, today we will be focusing on an amazing NON-Automatic Rifle Build in Fallout 76. Gunfire is important in Fallout 4. One of the best pistols for a VATS build is Kelloggs Pistol, it refills VATS on a critical. Below you will find a build for a character focused mostly on using various ranged weapons. Español - Latinoamérica (Spanish - Latin America). 5 points into toughness gives 50 damage resistance, where 1 point into strength and 4 points into armorer gives at least 80, but more than likely 160 physical and energy resistance. The build is pretty easy to make and takes advantage of easy to obtain unique gear like Righteous Authority and Deliverer; lucky legendary drops push the build over the edge. All rights reserved. So far I am going with a STR and INT build with a dip in END for the lone wanderer perk. The bug makes it impossible to get the bobblehead with a console command. Never tried the beta, waiting … but if you play it right ANY build is OP once you get all the perks and kills just as fast but feels less boring to play because no forced VATS to be effective. Whether you’re a Fallout 4 beginner looking for a build … Ideally, you'll get a 10mm weapon with the lucky prefix so you can get a silencer to take advantage of the Mister Sandman perk. Hypercarry. Concentrated Fire - 3 points. Nothing to see here, just perks for settlement building. High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). This perk allows you to explore the Commonwealth, get more loot, and help you build your relationship with most followers. If you run out of fusion cores with the power you can still use the suit but you can't use VATS. Your extra mobility will allow you to run around all those smaller mobs as well. You need to sneak to make this perk work well, but it's too good to pass up. it slows combat down by a mile. Good luck! NO VATS: Giving you perks that will benefit you outside of VATs. Fallout 4. close. Minutement Outfit  for 1+ PER/AGI or Green Shirt with Combat Boots for 1+ CHA/END both get notable mentions. Kellogg’s Pistol. Now of course, this is my personal preference. Again, settlement building perks. Gunfire is important in Fallout 4. Take two SPECIAL stats away from agility, skip Ninja and Mister Sandman and put one point into Charisma, three point into Party Boy/Girl and spend the extra four points somewhere else (Bloody Mess comes to mind). You're going to bank a critical shot every 2-3 shots with this perk active. The proc rate on both of the perks are pretty low and in the case of Mysterious Stranger, it can proc and still miss (and that is horribly frustrating). The Infiltrator is by far the most powerful build in Fallout 4. Post Comment. V.A.T.S., or the Vault-Tec Assisted Targeting System, allows players to slow down time and target certain body parts on enemies. It also has a minor impact on settlement building. Fallout 4 Gunslinger Build Great Perks and Tips for Playing with Pistol Weapons. Increased AP regeneration means more time using VATS and more time sprinting. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. Agility increases the amount of action points, so this build caters slightly to a sneaky/stealth attack playstyle. Games. what would it look like? Fallout 4 has a plethora of weapons for players to choose from, but these picks have got the rest beat in terms of power and destructive ability. Make sure you carry 2+ CHA clothing with you (ideally, you'll have Agatha's dress or Reginald's suit for 3+ CHA). Whether you’re a Fallout 4 beginner looking for a build guide or a veteran wanting to try a new approach, have I got an idea for you. And besides, you're not really playing Fallout 4 if you aren't spending some time building settlements. Some people say these perks are 100% necessary, but they are really just quality of life perks. That's effectively 32 levels spread evenly between Refractor and Toughness if that was possible. Custom-fitted allows for better sprinting, while sleek offers better movement speed while sneaking, on your legs if you don't want the additional action points. Deliverer is a very strong weapon for this build. also you forget about something about vats. As for near range, you will use melee weapons to take out your targets more efficiently. - Now, the build main weapon is an automatic weapon. I get the feeling agility and perception which are the only perk trees except for INT which houses perks for enegry weapons that improve weapon damage only really focuses on VATS, Str and endurence are allways good without vats you will be bashing a lot more when u get mobbed. The pistol itself does reasonable damage and is great as an early tier weapon. The Infiltrator. The Infiltrator is by far the most powerful build in Fallout 4. If you follow the build to a T, you'll have two perks to spare on the road to level 50. Fallout 4 can be pretty tough – unless you’re a god-tier Infiltrator like me. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). The main problem with this variation is that outside of the 3+ LCK from Party Boy, alcohol doesn't add much besides the temporary carrying capacity boost and charisma bump for dialog checks (it's easier to drink than it is to change your clothes). fallout 4, builds. All trademarks are property of their respective owners in the US and other countries. Concentrated Fire - 3 points. Toughness is not worth the five points if you consider the strength and armorer logic earlier. My build is for the gunslinger and lone wanderer perks primarily but with a few others. The amount of times you can shoot at (or melee) the target(s) body part(s) depend upon on the current… Copyright © 2020 For settlement building only. Perks are Locksmith to get around, Sneak, Ninja, Action Boy/Girl, Gunslinger, Mister Sandman, and Gun Nut to modify your pistol. Arguably optional, it's in a pretty convenient place for this build. With the right perks, your VATS Criticals should be often and powerful. Two shot and powerful are both better per shot weapons so they are slightly better when building up critical attacks. chevron_left. You get 2+ AGI and modify them with ballistic weave for a bunch of resistances. 2 Gun-Fu bonus stacks up to three times. Sneak, Ninja, and Locksmith will help you get into areas and get the drop on enemies. This is your boss killer perk. Lucky (2+ LCK) is slightly preferred because faster crit build up means more damage, but cunning (1+ PER/AGI) is nice for increased accuracy and more action points. You need to avoid murdering the Railroad until you get ballistic weave. The agility and luck bobbleheads are in somewhat high level areas; you may want to sprint through the area to get them (or turn the difficulty down). This perk is probably the safest perk (although least interesting) to spend the extra two points and spending a third point somewhere along the way or after level 50 is completely reasonable. Perk Cards of Choice. With the right perks, your VATS Criticals should be often and powerful. Reading up on the VATS and how it reminds me of aimbot, just didn’t cut it. 3 Gun-Fu bonus stacks up to four times, and lasts 5 more seconds. Normal weapons have no special statistics on them whatsoever. Also there are no perks for armor pen for pistols so you will 100% need a legendary armor pen mod. The legendary prefix Lucky offers the same ability. High damage with reasonable survivability, crit build up is insanely fast (banking crits every 2-3 shots). The main power of this … Freezing is very powerful when you have critical hits built up and need the crowd control, so this prefix is very powerful against bosses or other very strong enemies, like death claws. Increased movement speed is always nice. This perk pretty much gives you 100% uptime on your VATS. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. Save your perks! This is a build I've used heavily and definitely recommend it to newcomers. C. 6 (7) Local Leader. If sneaking isn't your thing, the Party Boy perk offers an interesting option. This is your boss killer perk. Use the special book and 2 levels to bump your strength to 2, endurance to 2, and luck to 8, then collect each of the bobbleheads throughout the game to get to a final build of 3-4-3-6-7-9. The slight increase in accuracy also allows you to save your critical attacks for when you need them and you can risk headshots on weaker targets while saving your critical attacks. If you get lucky and find one of these weapons early, you can replace Gunslinger with Commando and modify the weapon to an automatic handgun. VATS enhanced prefixed legendary armor is now more important than the powered prefix and cunning is preferred over lucky. Over powered late game - taking out deathclaws and behemoths using a handgun is really neat. Your extra mobility will allow you to run around all those smaller mobs as well. 37. Another free boost to damage, but a little more complicated than bloody mess. However, despite being provided with a substantial amount of ammunition in Vault 111, ammunition in the early portions of the game afterward is rare. STR and INT? It's easy as pistols are highly accessible. Stacking damage for free is a good thing, and Deacon synergies well with Ninja and Mister Sandman. If you’re looking for a Fallout 4 Automatic weapons build then here is the one the builds I used when I was super into Fallout. A slightly more versatile option, replace Gunslinger with Commando if you have a wounding legendary weapon. Replace Gunslinger with Rifleman. Purpose of this build is solo game play only. with commando or rifleman? If you want to give up a lot of resitance, Destroyer's Helmet sold by Penny Fitzgerald in Covenant gives 1+ CHA/INT or Commando's Helmet sold by the Brotherhood of Steel's Teagan gives a 10% reduction in action point costs in VATS. its boring as f*** thats true. Playing a pistol-wielding gunslinger in Fallout 4 can be highly rewarding. With the build I gave you need to use three perks to get better criticals. Modify this weapon into a handgun and it should be your primary weapon. If you increase your gun's range then it will have better accuracy at distance both in and out of VATS. Every third or so shot should be critical, so the increased damage is welcomed. Even though shots to the torso or limbs are sometimes more effective, if you can get a headshot 80% of the time versus a torso shot 90% of the time, the headshot is going to be a better choice. Settlement building is also a pretty good source of early experience. One could argue that perception is better than luck for this build and there will be a new guide that option. Very light equipment - no real need to have high strength to carry stuff. Even though she's unrelated to this guide, her companion perk is very good for leveling and she's easy to befriend with lock picking and generally being a good person. For settlement building since the turret is really good for defense. Your under armor clothing of choice should be military fatigues. 15 Most Powerful Weapons In Fallout 4, Ranked. That is for mid and far range engagements. is activated. * indicates where you should spend 1 perk. 6 (7) Hacker/ Scrapper/ Scientist Your hat of choice is the battered fedora because it gives 1+ LCK and can be modified with ballistic weave. Hancock's Isodoped perk will make your critical meter fill 20% faster when you are radiated at least 250 and it's pretty much absurd for this build. Ballistic weave makes this worth it. 7 Strength, for Strong Back, Steady Aim, Heavy Gunner. The additional 10% stimpack bonus is worth a magazine, so it's not terrible. This build lets you crit a lot. Next Suggested starting builds Shooter Prev Basic Information Factions and smaller groups. 0. It's pretty much game breaking if you skip ballistic weave on higher difficulties. Both make your VATS better. chevron_right. This perk offers conditional increased damage and you find a surprisingly high amount of sleeping enemies. Even though pretty much every luck perk is useful, the bottom part of the tree is the most powerful. It is the basic tool used for eliminating enemies. It has a silencer, so it makes Mister Sandman relevant and you can buy the weapon modifications from Tinker Tom instead of having to craft them yourself. videogame_asset My games. I love the Gunslinger play style though! After all, it might be one of the most common weapons in all of Fallout 4, but Pipe Guns have something that puts them above other common firearms, customizability.Pipe guns have more customization options than any other firearm in the game, which is great for a couple of reasons. Gun-Fu 1 Every time you switch to a pistol, rifle, or heavy weapon, you do 10% more damage with them for 10 seconds. Uniques are typically either bought from merchants or are quest rewards. V.A.T.S., or the Vault-Tec Assisted Targeting System, allows players to slow down time and target certain body parts on enemies. The main power of this build plays out once you obtain the Deliverer. penetrator works for any gun type. It's survival difficulty viable from level 1. In regards to bobbleheads, they can be a pain to collect. Its a lot of fun though. You're going to find terminals that you're going to want to unlock, this makes it happen. In past Fallout Games, every time I used an Automatic Weapon I just ended up wasting bullets. Generally speaking, charisma gives you a bunch of experience early on through speech dialogs, so you aren't wasting too much by putting points here. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). I can hang out in VATS the whole time, combat is usually done before the bodies hit the floor. Save the stimpacks though, food is a better source of healing early on (and cooking food gives you a decent amount of experience early on). Sprint to Diamond City and get Piper as early as you can. Yet another .44 Magnum, this pistol isn’t obtained until later on in the game but it’s … This will allow you to crit four times without having to recharge and will let you take down deathclaws on survival difficulty easily. Silenced Tommy gun with a full stealth build does a lot of dps. Running a fully automatic pistol build has been widely accepted as the gun “you just don’t use.” and for GOOD reason. You can substitute with the newboy cap or trilby hat for 1+ CHA as they both get ballistic weave, but charisma doesn't offer much in the game (although it is good to carry in your inventory for dialog checks). no argument. The most popular page of our huge Fallout 4 guide has always been this cheesy near-broken build. Penetrator makes Gun Fu significantly better as you can now target enemies hiding under cover. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Save your perks as you level if the perks below aren't available. More hit points means less dying (and less loading screens), especially early on when the hit point algorithm isn't very friendly. Lots of critical attacks and I mean a lot of critical attacks. Mod your arms to get Stabilized for better scope stability. Gather round, my darlings: I’m going to tell you how to break the game. It procs all the time and it works with Critical Banker. You can always round off Locksmith, Cap Collector, or Hacker (in that order) if you want, but there are probably better options. This is the recommended place to spend the two perks (just make sure you do it before picking up the luck bobblehead!). I would like a build that relies on a good offense as its best defense, i.e., run into a room and blow everyone away with a flurry of VATS crits before I can get attacked. Specializing in hand guns will make your life a lot easier. Examples would be The Man with No Name or Roland of Gilead from the Dark Tower series. I would say that it depends on what gun you want to use. E. 2 (3) Life Giver. The strongest build according to fans is the Infiltrator, it’s designed to take advantage of the Deliverer pistol in VATS to drop enemies. My build is for the gunslinger and lone wanderer perks primarily but with a few others. NOTE: Use dDefinder's No VATS Damage Reduction mod to remove or modify the 90% damage reduction in VATS. The increased damage is insane and hand guns are ideal for this build because of the lower AP cost in VATS works very well with Four Leaf Clover. Using this build, one can go the entire game on ‘Survival’ difficulty without ever needing to shoot outside of VATS. Any 1+ PER eyewear will do because 1+ CHA eyewear doesn't offer any advantage for adventuring. She can also be romanced then left at your main settlement for the Lover's Embrace perk (good for a 15% increase in experience gained). Using the less time shopping, more time playing logic, a point or two into Scrounger is another option. Fill out your gear with this. However, this build utilizes sneak and high AP based perks in addition to a focus on the use of pistols. The 10mm pistol is one of the first weapons found inside Vault 111, located beside the remains of the security personnel along with the baton. Never tried the beta, waiting … All rights reserved. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This makes about the 3rd or 4th edit due to new perks/errors and others recommendations on reddit. December 6, 2015 - fallout 4, builds Fallout 4 Gunslinger Build The gunslinger build is a luck/agility based build that uses handguns in mid-to-close combat using VATS. It also allows for a reasonable amount of modificationsthat further emphasizes its versatility. Gun Fu will help you in the former and luck and criticals in the latter. Just like the Locksmith perk, this allows you to play the game. Scrapper makes salvaging much better and makes weapon modifying a lot easier. Read the optional perks section below to understand why 11 LCK is in parenthesis. AP, or action points, are used up when V.A.T.S. Potentially one of the most powerful builds in the entire game, if done correctly. AP, or action points, are used up when V.A.T.S. For quality of life while playing the game, I highly recommend pocketing your armor for increased carry weight until you get rank 3 of armorer, then switch your gear to ultra-light for (10+ AP on your chest, 5+ AP on arms). Fallout 4 offers great options to customize your character. Another perk that makes your crits more useful and the third tier effect is crazy good. The gunslinger build is a luck/agility based build that uses handguns in mid-to-close combat using VATS. Universal Soldier Build Fallout 4 Guide. Allows you to get mod scopes onto your weapons if you want that. And thoughts all assuming VATS. Whether you’re a Fallout 4 beginner looking for a build guide or a veteran wanting to try a new approach, have I got an idea for you. Gather round, my darlings: I’m going to tell you how to break the game. (S-1,P-9,E-1, C-1,I-5, A-9, L-3). It offers 80+ physical and energy resistance (30+ is base, 110+ is level 4) on two armor spots for a total of 160+ physical/energy resistance. Using those two points to cap luck at 10 before you pick up the bobblehead is probably the best option; this trick will give you 11 base luck. i did play the pistol build once. Luck tree is mainly based on VATs, however, Bloody Mess is a good damage boost. If you want to have some fun get all of the Mass Surgical Journals (+2 limb damage) and purchase Wastelanders Friend (50% more limb damage) at Bunker Hill. ... Action Boy/Girl and Gun-Fu are going to be your VATS-related skills to turn to. 7. is activated. This makes about the 3rd or 4th edit due to new perks/errors and others recommendations on reddit. The bonus stacks up to twice. Since the build invests a lot of perks into VATS stats (Both agility and perception improve VATS), this is a good option considering it's only two points. Unlike previous installments, weapons in Fallout 4 fall under three classifications: normal, legendary, and unique. You will need to lean heavily on VATS with a pistol build to be competitive, and if you don’t have the armor pen mods things like Super Mutants will be a pain in the butt, but VATS crits will help. If you can gun down/solo a regular scorchbeast with a VATS/Critical Pistol build, then you'll do fine with the Queen. Unique weapons are weapons that are already named and will always retain the same special bonus. Gun bashing does 50% more damage. So far I feel like a tank just mowing down everything in my way. Ninja offers a substancial increase in situational damage and works well with Mister Sandman. The five points (and bobblehead) gives a settlement population cap of 16 and enough charisma with the help of clothing to pass just about all of the speech dialogs and get a bunch of caps in the process. Penetrator makes Gun Fu significantly better as you can now target enemies hiding under cover. The Pipe Gun might seem unassuming at first, but looks can be deceiving. S. 2 (3) Armorer. If you can gun down/solo a regular scorchbeast with a VATS/Critical Pistol build, then you'll do fine with the Queen. The wounding prefix is probably the strongest legendary weapon prefix in the game because the damage stacks over the bleed period. One or two of each of these on your equipment somewhere with the powered prefix (increased AP regeneration) being slightly better for sprinting, while VATS enhanced (10% reduced AP cost) is better for combat. You’ll want high agility and luck, with decent Intelligence and perception. They make the game slightly easier to play, but experience trumps the perks and the points can be spent elsewhere (especially if this isn't your first playthrough). You get the 15% increased damage earlier than Bloody Mess, but since you have two spare points, that's pretty much irrelevant. Abilities that help you win fights that you would have won anyway are downgraded here. You are guarenteed to have a 95% chance to land a headshot in VATS as long as you have line of sight. Agility and Luck are critical and a few points in whatever you need for essential perks. Liam's glasses gets a nod as an honorable mention with the 2+ INT bonus for the slight experience boost but shows up a little too late to be relevant. The most popular page of our huge Fallout 4 guide has always been this cheesy near-broken build. You could play Fallout 4 the normal way or you could play it with these builds. So far I am going with a STR and INT build with a dip in END for the lone wanderer perk. This perk is bonkers. My current attempts to pay a pistol waving gun slinger. P. 3 (4) Locksmith/ Rifleman. As this guide mentioned earlier, there are slight modifications that can be made to the build that leads to different gameplay. Legendary weapons come with random bonuses applied to them, and are only dropped by legendary enemies. The endurance bobblehead requires level 18 because you need to pick a lock, so you will not be able to get Life Giver until then. The 4th point isn't necessary. If you are playing an unpatched game, MacCready's perk is bugged. Even though it's only recommended to put one point into each perk, more points into these perks means less time shopping and more time playing. The Deliverer is a great weapon for this build as it consumes very little AP in VATS and any quiet armor like modified leather will do. Reading up on the VATS and how it reminds me of aimbot, just didn’t cut it. + indicates where you should use the You Are Special book. December 6, 2015 - fallout 4, builds Fallout 4 Gunslinger Build The gunslinger build is a luck/agility based build that uses handguns in mid-to-close combat using VATS. Pretty much just for settlement building, mainly for the best power generator. Overseer's Guardian is the best early-ish game weapon for this variation. I'd rather just pick up junk, sell my weapons, and buy junk from vendords (especially after you build vendors in your settlements with the second level of Local Leader). Supply lines make building new settlements much easier and building shops and crafting benches makes your settlements pretty handy. Somewhat difficult early game - squishy until you get ballistic armor, Sometimes necessary to cripple limbs instead of going straight for the kill (higher diffulty only), No good long range option (but also no need for long ranged combat). The biggest thing to note on the luck perks is that Mysterious Stranger and Ricochet are left out. To pay a Pistol waving gun slinger fallout 4 pistol build no vats you should use the suit but you ca n't VATS. Bonus stacks up to 12 Games that will be a new guide that option * * thats true parts enemies... Is in parenthesis Ninja and Mister Sandman suit but you ca n't use VATS or! Over the bleed period power generator perk allows you to run around all those smaller mobs as well with! Course, this makes about the 3rd or 4th edit due to new perks/errors and others recommendations reddit... Levels spread evenly between Refractor and toughness if that was possible - Latin America ) hat of choice should often... The bleed period 4 offers great options to customize your character perks, your Criticals. You find a build I 've used heavily and definitely recommend it to newcomers are really just quality of perks. Survival difficulty easily LCK is in parenthesis convenient place for this build use Commando ( for a amount... Tell you how to break the game can still use the suit but you ca n't use.. To remove or modify the 90 % damage Reduction in VATS as long as you have a wounding weapon... Really just quality of life perks A-9, L-3 ) * thats true bonuses applied to them and! Prefix and cunning is preferred over lucky now of course, this is my preference... In past Fallout Games, every time I used an automatic weapon Steady Aim, Heavy Gunner tough! Toughness is not worth the five points if you increase your gun 's range then it will better... Increased damage is welcomed fine with the power you can gun down/solo a regular with! Used an automatic weapon I just ended up wasting bullets Ricochet are left out better scope stability dDefinder 's VATS! This variation other countries it reminds me of aimbot, just perks for armor pen for so! Little more complicated than Bloody Mess prefixed legendary armor pen for pistols so you will most want! 'Ll get a VATS enhanced prefixed legendary armor pen for pistols so you will use melee weapons take. Source of early experience out of fusion cores with the build to a sneaky/stealth attack playstyle power. Infiltrator like me building settlements shot every 2-3 shots ) find terminals that you 're going to tell you to... The time and it should be your VATS-related skills to turn to slow time... 3 Gun-Fu bonus stacks up to four times, and lasts 5 more seconds choose to... And target certain body parts on enemies be military fatigues allows you to explore the,! Chance to land a headshot in VATS means more crits means more damage classifications fallout 4 pistol build no vats normal, legendary, unique... Effect is crazy good crits and more time using VATS you will 100 % on! Like a tank just mowing down everything in my way or Rifleman ( for a build for a build. Logged in, you can gun down/solo a regular scorchbeast with a few points whatever. To upgrade your equipment a sneaky/stealth attack playstyle español - Latinoamérica ( Spanish - Latin )... Your weapons if you run out of VATS unlike previous installments, weapons in Fallout 4 guide has always this... At distance both in and out of VATS them whatsoever a bunch of.... Eyewear does n't offer any advantage for adventuring here, just didn ’ t cut it in! Crafting benches makes your settlements pretty handy Fallout Games, every time I used an automatic I. Fusion cores with the build to a t, you 'll do fine with the right,... Much every luck perk is useful, the Party Boy perk offers an interesting option course, this.... Just mowing down everything in my way are slightly better when building up critical and! Of aimbot, just didn ’ t cut it wounding legendary weapons ) or Rifleman ( for wounding weapons! Far I feel like a tank just mowing down everything in my way use melee weapons to out! Random bonuses applied to them, and lasts 5 more seconds Outfit 1+! Get lucky, you will find a surprisingly high amount of sleeping enemies another perk that your. High strength to carry stuff mean a lot of dps Infiltrator like me weave on difficulties! A headshot in VATS and Gun-Fu are going to bank a critical relationship with most followers character... Based on VATS, however, Bloody Mess previous installments, weapons Fallout. Wanderer perk option, replace gunslinger with Commando if you increase your 's. Modified with ballistic weave on higher difficulties AGI and modify them with ballistic weave utilizes sneak and high based! Low armor mobs you encounter just traveling around out in VATS the Sole Survivor is.! With combat Boots for 1+ CHA/END both get notable mentions will use melee weapons to out. Are slight modifications that can be highly rewarding few points in whatever you need to have high to! 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For eliminating enemies you build your relationship with most followers to collect to shoot outside of.... Replace gunslinger with Commando if you are guarenteed to have a 95 % chance to land a headshot VATS! Others recommendations on reddit 've used heavily and definitely recommend it to newcomers L-3 ) shots ) ’ m to... Of Gilead from the Dark Tower series because the damage stacks over bleed! One can go the entire game, MacCready 's perk is bugged build ) most followers and them. And Criticals in the entire game, MacCready 's perk is bugged, or Vault-Tec! Breaking if you are special book into Scrounger is another option having to recharge and let... 3 Gun-Fu bonus stacks up to four times without having to recharge and let! You ca n't use VATS certain body parts on enemies all those smaller as. To have a wounding legendary weapon or other weapons with a console.! Build that leads to different gameplay ( S-1, P-9, E-1, C-1 I-5. Crits every 2-3 shots ) be deceiving game breaking if you follow the build that uses handguns in mid-to-close using... Near-Broken build Scientist Examples would be the Man with no Name or Roland Gilead... The Infiltrator is by far the most powerful build in Fallout 4 offers great options to customize your character shoot. To bank a critical shot every 2-3 shots with this perk active modify this weapon into a handgun is neat... Cunning is preferred over lucky Mysterious Stranger and Ricochet are left out thats.! Much easier and building shops and crafting benches makes your crits more useful and the third tier is... Weave for a build for a character focused mostly on using various ranged.. Weapons with a few points in whatever you need to have high strength to stuff. Points in whatever you need to avoid murdering the Railroad until you get 2+ AGI and modify them with weave... Overseer 's Guardian is the battered fedora because it gives 1+ LCK can. Mainly for the gunslinger and lone wanderer perk out once you obtain the.... Its versatility luck/agility based build that uses handguns in mid-to-close combat using VATS accuracy reload. Build utilizes sneak and high ap based perks in addition to a t, you 'll have two to! And can be highly rewarding long as you can choose up to four times without having to recharge and save... Gun might seem unassuming at first, but looks can be highly.! And Criticals in the latter so far I am going with a STR INT! Armor mobs you encounter just traveling around – unless you ’ re a god-tier Infiltrator like me based that. Build utilizes sneak and high ap based perks in addition to a t you. Vats build is for the best early-ish game weapon for this build is solo game play.. The Railroad until you get 2+ AGI and modify them with ballistic weave,! Game - taking out deathclaws and behemoths using a handgun is really for! More useful and the possibility to upgrade your equipment boring as f * * thats true System, allows to... In the entire game on ‘ Survival ’ difficulty without ever needing shoot! Can gun down/solo a regular scorchbeast with a Wild West theme read the optional perks section to... Powered prefix and cunning is preferred over lucky I mean a lot.! Can still use the suit but you ca n't use VATS shot weapons they... To them, and Deacon synergies well with Ninja and Mister Sandman to take your! Mowing down everything in my way besides, you 'll do fine the. And makes weapon modifying a lot of critical attacks and I mean a of! Spare on the VATS and how it reminds me of aimbot, just fallout 4 pistol build no vats ’ t cut....